Z buffer based 3D outputs



Working under Dr. Catmull's advisement, I created a method of deriving 3D models
from Renderman Z-buffer output instead of the traditional polygon input. In this way, details that were only seen upon rendering such as fur, displacement, subdivision, and procedurally generated features would be included in the 3D printer output










And the Stupid RAT Trick that sparked it all:
https://web.archive.org/web/20060921231103/http://www.renderman.org/RMR/Examples/srt2004/